Built to Hold Up Under a Close Look
Published illustrator at twelve. Magna cum laude graduate. 15+ years building digital and physical assets across multiple creative disciplines.
Edgiebum
My career started with a pencil.
By the age of twelve, several of my illustrations had already been published in Johns Hopkins University textbooks. That early experience established something that has remained consistent throughout my career: an interest in understanding how things are built and finding ways to turn ideas into finished work.
In 2005, I graduated magna cum laude from The Art Institute of Washington in Rosslyn, Virginia, with a BFA in Media Arts and Animation. Since then, I've developed experience across 3D character and creature modeling, digital sculpting, hard-surface modeling, texturing, animation, illustration, graphic design, and physical production.
Today, 3D modeling and digital asset creation are at the center of my work. I develop assets for real-time gaming, animation, visualization, and 3D printing, with an emphasis on clean topology, efficient geometry, reliable UVs, PBR materials, optimized meshes, and production-ready deliverables.
My work also extends into vector illustration, graphic design, and professional embroidery digitizing. These disciplines may use different tools and production methods, but they share the same foundation: precision, structure, and an understanding of how artwork needs to function beyond the screen.
Whether I'm developing a character, preparing a game asset, building a printable sculpt, creating an illustration, or engineering an embroidery file, I approach the work as both an artist and a technician.
The goal is simple: create work that looks right, works correctly, and is built to last.
What I build with
Have a project in mind?
Full-time roles and freelance commissions both welcome.