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[ About ]

Built to Hold Up Under a Close Look

Published illustrator at twelve. Magna cum laude graduate. 15+ years building digital and physical assets across multiple creative disciplines.

Portrait of Edgiebum
[ Background ]

Edgiebum

My career started with a pencil.

By the age of twelve, several of my illustrations had already been published in Johns Hopkins University textbooks. That early experience established something that has remained consistent throughout my career: an interest in understanding how things are built and finding ways to turn ideas into finished work.

In 2005, I graduated magna cum laude from The Art Institute of Washington in Rosslyn, Virginia, with a BFA in Media Arts and Animation. Since then, I've developed experience across 3D character and creature modeling, digital sculpting, hard-surface modeling, texturing, animation, illustration, graphic design, and physical production.

Today, 3D modeling and digital asset creation are at the center of my work. I develop assets for real-time gaming, animation, visualization, and 3D printing, with an emphasis on clean topology, efficient geometry, reliable UVs, PBR materials, optimized meshes, and production-ready deliverables.

My work also extends into vector illustration, graphic design, and professional embroidery digitizing. These disciplines may use different tools and production methods, but they share the same foundation: precision, structure, and an understanding of how artwork needs to function beyond the screen.

Whether I'm developing a character, preparing a game asset, building a printable sculpt, creating an illustration, or engineering an embroidery file, I approach the work as both an artist and a technician.

The goal is simple: create work that looks right, works correctly, and is built to last.

[ Tools & Software ]

What I build with

3DCoat Adobe After Effects Adobe Animate Adobe Illustrator Adobe Photoshop Adobe Substance Painter Adobe Substance Designer Autodesk 3ds Max Autodesk Maya Autodesk Mudbox CrazyBump KeyShot Pixologic ZBrush Toon Boom Harmony TopoGun Unity
[ Open for work ]

Have a project in mind?

Full-time roles and freelance commissions both welcome.