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[ About ]

The person behind the pixels.

Published illustrator at twelve. Magna cum laude graduate. Still building things that hold up under a close look.

Portrait of Edgiebum
[ Background ]

Edgiebum

Started at an early age, several of my illustrations had already been published in Johns Hopkins University textbooks. That early start became the foundation for a career built on range rather than a single lane, and more than 15 years later, that range is still the throughline.

Since then I've created branding and illustration for restaurants, musicians, and small businesses, designed graphics for social media influencers, and worked across a long list of independent creative projects — alongside my growing focus on 3D character art.

In 2005 I graduated magna cum laude from The Art Institute of Washington in Rosslyn, Virginia, with a BFA in Media Arts and Animation. I've spent the years since building on that foundation across disciplines: 3D character modeling, sculpting, texturing, hard-surface modeling, illustration, digital painting, animation, and hand embroidery. Different tools, same instinct — build something that holds up under a close look.

I'm currently open to full-time roles and freelance commissions, and looking forward to bringing that same care to your next project.

[ Resume PDF link — swap this href once you upload your resume file ]

[ Tools & Software ]

What I build with

3DCoat Adobe Animate Adobe Illustrator Adobe Photoshop Adobe Substance Painter Adobe Substance Designer Autodesk 3ds Max Autodesk Maya Autodesk Mudbox CrazyBump KeyShot Pixologic ZBrush TopoGun Unity
[ Open for work ]

Have a project in mind?

Full-time roles and freelance commissions both welcome.